Easy-to-add touchpoints provide short interpretive blurbsĪny model uploaded to Sketchfab can be viewed in VR.Zoom-in capabilities allow users to explore granular details, at any angle.Period rooms, historic homes, and gallery spaces can become immersive interactive experiences, on or off site.Visitors, researchers, and staff can see objects from all angles, including what’s hidden from view.Interactive 3D content deepens engagement and lengthens dwell time.
Like any rich media asset, it is context that brings meaning and allows for interpretation whether it’s narrative, non-linear, interactive or featuring additional rich-media or text. While Sketchfab is the authority for sharing your 3D collection online, CultureConnect provides the means for storytelling. Our integration means that you can instantly import your Sketchfab model into the CultureConnect platform for use across our in-gallery interactives, online exhibitions, or mobile guides! 3D CONTENT AT YOUR ORGANIZATION The CultureConnect platform fully supports any media stored on Sketchfab. Sketchfab’s easy-to-use platform is used by hundreds of cultural and heritage organizations worldwide in addition to millions of users across many other sectors. Sketchfab is the world’s largest platform to publish, share, and discover 3D content for publication across web and mobile and for AR, VR and mixed reality experiences. Publishing on Sketchfab gives access to millions of people, while publishing in CultureConnect apps provides context and storytelling.” – Samantha Diamond, CEO, CultureConnect WHY IS THIS A #BIGDEAL? You really have no good excuse for using them.“Our integration with Sketchfab creates a path forward for cultural organizations to launch scalable 3D content, AR, and VR experiences. Not only that, at this point they're old and better support is available via official channels.
WARNING: All chromium builds on that list are experimental! They have not been vetted by Google, me, nor anyone else for security or stability, and under no circumstances should you use them as your day-to-day browser! They are provided for testing of the experimental WebVR APIs only. If absolutely necessary you can still access the deprecated build list here. (Direct support for the Oculus SDK is coming soon, but in the meantime the Rift appears to work fine with the OpenVR backend.) In order to enable access to the WebVR APIs in the official Chrome builds you must select the "Enabled" option from the drop-down menu for the "Enable WebVR" flag (enter chrome://flags/#enable-webvr in the URL bar) and the "Gamepad Extensions" flag (enter chrome://flags/#enable-gamepad-extensions in the URL bar) and the "OpenVR Hardware Support" flag (enter chrome://flags/#openvr in the URL bar)
#View sketchfab models in vr htc vive windows
Hovewer, they were severely outdated and had known security issues.Īt this point you can get better, faster, safer access to WebVR on Windows with the official Chrome releases, version 65+ (Available in Canary builds as of his writing). Previously there were custom, experimental builds of Chromium hosted here that gave developers early access to WebVR on Windows. WebVR - Experimental Chromium Builds WebVR Experimental Chromium Builds